Welcome to Ostia, a world divided. Its planes are disturbingly familiar, yet strikingly different from any you have travelled before. In Ostia, all things were brought into being out of the Dream Sea by the One True God, a being of immense power who has not been seen in any of the planes for millenia. Some, on the Planes of the Dome, remember the One True God, but can't quite recall its name; on Golgotha, not a soul recalls the God, or the tragedy which divided Ostia. In fact, the Golgothans have no idea that planes other than their own exist. Only one ancient Shinnam, trapped on Golgotha by his own amnesiac condition, has any idea that something is wrong, but he can't quite remember the details...
No more information will be listed here than what we have given our players, so if you're looking to use Ostia as a campaign setting, make up your own stuff, or wait for us to get there. These pages will advance with our campaign, so keep watching!
Moghendhim would like to offer thanks to the following nouns for inspiring us, keeping us sane, keeping us alive, and not suing us for damages: Wizards of the Coast | Coil | Gustav Davidson | The Soap Mafia | your mother | my mother | www.planewalker.com | The Guinness Brewing Co. | Brian Froud | Jim Henson | Negative Format | The 66 Diner, Albuquerque, NM | Clockwork Jabberwock | Albuquerque by Night | Red Eric, the Half-Orc DM from Saturday night | SMP | DJ Kentifyr | and many more...
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Ostia world setting is ©groundLine industries. Dungeons & Dragons is © Wizards of the Coast. Neverwinter Nights is © Bioware (correct me if I'm wrong). Site design by Rayek and Moghendhim. Swipe our stuff and the +5 Mace of Arsebeating and I will have to pay you a visit.