Starbright Barony

The Barony of Starbright belongs entirely to the Drow, both below and above ground. The surface is very simple; Surface Drow tend to dislike cities, and gather in small farming communities, instead. However, these Drow are Starbright's first defense; do not let their rural architecture fool you. Also on the surface are the only accepted entrances to the barony, the Merchant Yards. If you've come to trade with Starbright's merchants, you'll have to stop here, first, and be led to your place in the markets, because any unaccompanied wanderers in the barony will be sacrificed as gifts from the gods.

Below the surface, Starbright is filled with glowing urban beauty. Spires rise into the heights of the deep, dim caverns, lit with fluorescent fungi in colours rainbows only dream of; pools of clear, clean water, filtered through the ground, reflect the staggering glory of the city's pinnacles in rippling, Daliesque caricature. Among these spires, reside the true hearts of Starbright's Drow. Shrines and temples to the six Black Gods rise from gardens of mushrooms and undreamed of things, the Academy cricks its eight spires toward the hidden sky, the onion-domed retreat of the Tentsi Hosu gleams knowingly from the top of Lunlunte Hill. Perhaps more awe-inspiring than all of these, are the Academy, and the building which sits upon it: Starbright Hall.

Comments? Talk to Moghendhim.
Ostia world setting is ©groundLine industries. Dungeons & Dragons is © Wizards of the Coast. Neverwinter Nights is © Bioware (correct me if I'm wrong). Site design by Rayek and Moghendhim. Swipe our stuff and the +5 Mace of Arsebeating and I will have to pay you a visit.